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Python Object-Oriented Python Dice Roller RPG Roller

My code returns "Bummer! Try again!", while the same code works fine on Workspces

class Hand(list): def init(self, dices=None, *args, **kwargs): super().init() if not isinstance(dices, list): raise ValueError("You must provide a list of Die class objects") for item in dices: if not isinstance(item, Die): raise ValueError("The {} is not Die class objects".format(item)) for item in dices: self.append(item)

@property
def total(self):
    return sum(self)

@classmethod
def roll(cls, size = 0):
    dices = []
    for _ in range(size):
        dices.append(D20())
    return cls(dices)
dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
        super().__init__(sides = 20)
hands.py
class Hand(list):
    def __init__(self, dices=None, *args, **kwargs):
        super().__init__()
        if not isinstance(dices, list):
            raise ValueError("You must provide a list of Die class objects") 
        for item in dices:
            if not isinstance(item, Die):
                raise ValueError("The {} is not Die class objects".format(item)) 
        for item in dices:
            self.append(item)

    @property
    def total(self):
        return sum(self)

    @classmethod
    def roll(cls, size = 0):
        dices = []
        for _ in range(size):
            dices.append(D20())
        return cls(dices)

2 Answers

Steven Parker
Steven Parker
231,269 Points

I notice that you have created an "__init__" override for the "Hand" class that makes an argument necessary to create an instance. The challenge is expecting to be able to create an instance without an argument, just as you could in the original code. Adding a required argument was not part of the instructions.

And based on what the instructions do ask for, this override can be omitted entirely. Your new "roll" method has everything needed to work. Good job on that part. :+1:

Otherwise, the only other issue is that you'll need "from dice import D20" to allow your new "roll" method to use it.

Yes, you're right, code perfectly works without overriding an init I just try to understand why it fails Anyway, thanks!

I found the issue. I had to import D20 for dice.py

Steven Parker
Steven Parker
231,269 Points

That, and get rid of the "__init__", right?