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Game Development

my code won't work something is wrong in line 16 of private

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class GameState : MonoBehaviour {

private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FolloWCamera folloWCamera
private float restartDelay = 3f;
private float restartTimer;
private playerMovement playerMovement;
private playerHealth playerHealth;

// Use this for initialization
void Start () {
    cursor.visible = false;

    playerMovement = player.GetComponent<playerMovement> ();
    playerHealth = player.GetComponent<playerHealth> ();

    // prevent player from moving at the start of the game
    playerMovement.enabled = false;

    // prevent the bird from moving at the start of the game
    birdMovement.enabled = false;

    // prevent the follow camera from moving to its game position
    followCamera.enabled = false;

}

// Update is called once per frame
void Update () {

}

}