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Troy Riggs
13,859 Pointsmy Dungeon Game
import random
import getch
import os
X_Y = []
x = list(range(10))
y = list(range(10))
for i in x:
for j in y:
X_Y.append((i, j))
def clear():
if os.name == 'nt':
os.system('cls')
else:
os.system('clear')
return
def locations(rooms=()):
if len(rooms) == 3:
return rooms
if len(rooms) > 3:
return locations()
new_room = random.choice(X_Y)
if new_room not in rooms:
rooms = (new_room,) + rooms[:]
return locations(rooms)
def build_grid():
grid = {}
for room in X_Y:
grid[room] = 'empty'
monster, door, player_location = locations(X_Y)
grid[monster] = 'monster'
grid[door] = 'door'
grid[player_location] = 'player'
return grid
def print_grid(grid):
clear()
print("\tWelcome to the Dungeon. \nFind the door while avoiding the monster. \n\tUse: \n\t\t 'i' to move up\n\n'j' to move left,\t\t'l' to move right \n\n\t\t 'k' to move down\n \nYour character is shown by the '~'. \nEmpty spaces show where you have been. \nEnter 'q' at any time to quit.\n")
# player_trail = []
for i in range(0, len(X_Y), 10):
temp = '|'
for j in range(10):
room = grid[ X_Y[i + j] ]
if room == 'player':
temp = temp + ' ~ '
elif room == 'done':
temp = temp + ' '
else:
temp = temp + ' # '
temp = temp + '|'
print(temp)
print('')
return
def read_key():
arrowKeys = {
'i' : 'up',
'j' : 'left',
'k' : 'down',
'l' : 'right',
'8' : 'up',
'5' : 'down',
'4' : 'left',
'6' : 'right',
'q' : 'quit'
}
key_press = getch.getch().lower()
if key_press not in arrowKeys:
print("I'm sorry Dave. I can't do that. \nTry using 'i, j, k, l or 8, 4, 5, 6'.")
return read_key()
return arrowKeys[key_press]
def move(direction, grid):
player_location = ''
rooms = grid.keys()
for room in rooms:
if grid[room] == 'player':
player_location = room
break
if player_location:
if direction == 'up':
new_player_location = (player_location[0] - 1, player_location[1])
elif direction == 'down':
new_player_location = (player_location[0] + 1, player_location[1])
elif direction == 'left':
new_player_location = (player_location[0], player_location[1] - 1)
elif direction == 'right':
new_player_location = (player_location[0], player_location[1] + 1)
if 0 <= new_player_location[0] < 10 and 0 <= new_player_location[1] < 10:
if grid[new_player_location] == 'monster':
return 'monster'
if grid[new_player_location] == 'door':
return 'door'
else:
grid[player_location] = 'done'
grid[new_player_location] = 'player'
return grid
def main():
grid = build_grid()
print_grid(grid)
while True:
direction = read_key()
if direction == 'quit':
return
grid = move(direction, grid)
if grid == 'monster':
print('Eeek! The monster ate you.')
break
elif grid == 'door':
print('Sucess! You found the door.')
break
else:
print_grid(grid)
print('Would you like to play again? Y/n')
again = getch.getch().lower()
if again == 'y':
return main()
return
if __name__ == '__main__':
main()
@kennethlove
Alex Trost
6,270 PointsVery cool, man. I love seeing how you did some of this stuff. The way you made the coordinates is really clever, and I like the idea of a dictionary for the key movements. Thanks a lot for sharing!
Nathan Tallack
22,164 PointsNathan Tallack
22,164 PointsNice work! Love the large dungeon. Getch looks wonderfully simple, thanks for showing that module. :)
If you are looking for more to do, move your monster around randomly with each turn, revealing it to the player if it is in an adjacent square so they can get frightened and run away from it. :)