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# My dungeon game solution

Hi, I just finished my dungeon game and would like some feedback.

```import random

def print_map():
print("MAP (P = player, ? = unvisited room, x = visited room):")
for y in range(0,rows):
for x in range(0,cols):
if (x,y) == player_loc:
print("P",end= " ")
#elif (x,y) == monster_loc: # uncomment to show monster location on map
#   print("M",end = " ")
#elif (x,y) == door_loc: # uncomment to show door location on map
#   print("D",end = " ")
else:
if (x,y) in movement_history:
print("x",end = " ")
else:
print("?",end = " ")
print("\n")

def move_player(move):
if move in getValidMoves():
x,y = player_loc
if move == "UP":
return (x,y-1)
elif move == "DOWN":
return (x,y+1)
elif move == "LEFT":
return (x-1,y)
else:
return (x+1,y)
else:
print("\nThat is not a legal move")
return player_loc

def getValidMoves():
x,y = player_loc

if x == 0 and y == 0:
return (tuple(("DOWN","RIGHT")))
elif x == cols-1 and y == rows-1:
return (tuple(("UP","LEFT")))
elif x == 0 and y == rows-1:
return (tuple(("UP","RIGHT")))
elif x == cols-1 and y == 0:
return (tuple(("DOWN","LEFT")))
elif x == 0 and y < rows-1:
return (tuple(("UP","DOWN","RIGHT")))
elif x < cols-1 and y == 0:
return (tuple(("DOWN", "LEFT","RIGHT")))
elif x < cols-1 and y == rows-1:
return (tuple(("UP", "LEFT", "RIGHT")))
elif x == cols-1 and y < rows-1:
return (tuple(("UP", "DOWN", "LEFT")))
else:
return (tuple(("UP","DOWN","LEFT","RIGHT")))

# generate game map
rows = 4
cols = 5
GAME_GRID = list()
movement_history = list() # contains all moves that the player has made
for x in range(0,cols):
for y in range(0,rows):
GAME_GRID.append(tuple((x,y)))

# generate player location
player_loc = random.choice(GAME_GRID)
movement_history.append(player_loc)

# generate monster location.  Make sure it is not the same as player location
while True:
monster_loc = random.choice(GAME_GRID)
if monster_loc == player_loc:
continue
else:
break

# generate door location. Make sure it is not the same as player or monster location
while True:
door_loc = random.choice(GAME_GRID)
if door_loc == player_loc or door_loc == monster_loc:
continue
else:
break

while True:
print_map()
print("\nYou're currently in room {}".format(player_loc))
print("Enter a valid move:")

validMoves = getValidMoves()
for _, validMove in enumerate(validMoves):
print(validMove)

print("\nEnter QUIT to quit\n")

move = input ("> ")
move = move.upper()

old_player_loc = player_loc
if move == "QUIT":
break
elif move == "UP":
player_loc = move_player("UP")
elif move == "DOWN":
player_loc = move_player("DOWN")
elif move == "LEFT":
player_loc = move_player("LEFT")
elif move == "RIGHT":
player_loc = move_player("RIGHT")
else:
print("That is not a valid command.\n")
continue

if old_player_loc != player_loc: # add to move history if player_loc changed
movement_history.append(player_loc)

if player_loc == monster_loc:
print("GAME OVER! You have been eaten by the monster")
break
if player_loc == door_loc:
print("YOU WIN! You have found the exit to the dungeon")