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![Daniel Savin](https://secure.gravatar.com/avatar/50459205b82f8001be02665880176fee?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Daniel Savin
768 PointsMy frog only goes straight, no matter what key you press WASD or arrows. Here is my code:
Here is my code:
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
//Gather the Animator component from the Player GameObject
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw("Horizontal");
moveVertical = Input.GetAxisRaw("Vertical");
movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate() {
//If the player's movement vector does not equal zero...
if (movement != Vector3.zero)
{
// ... then play the player jump animation.
playerAnimator.SetFloat("Speed", 3f);
}
else {
// Otherwise, don't play the jump animation
playerAnimator.SetFloat("Speed", 0f);
}
}
}
1 Answer
![Dvontre Coleman](https://secure.gravatar.com/avatar/77f2166d0f165fd280ac324dd16db273?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Dvontre Coleman
13,075 Pointsvector 3s are (x,y,z), change it to (moveHorz, moveVert, 0.0f); Your current code moves it along the Z, which is usually depth.