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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

My frog won't move at all.

using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {

    playerAnimator = GetComponent<Animator> ();


// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void FixedUpdate () {
    if (movement != Vector3.zero) {

        playerAnimator.SetFloat ("Speed", 3f); 
    } else { playerAnimator.SetFloat ("Speed", 0f);



1 Answer

Well it is Possible that you are Writing everything Correctly but before starting you Forgot to attach the PlayerMovement Script to the PlayerMovement Component... If so just Click on the Player Prefab in the Heirarchy Window, the in the inspector window just Drag the PlayerMovement Script to the Player Movement Component and Save it.. Then try running it.