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Start your free trialNiall Maher
16,985 PointsMy simple drawing app simply won't work HELP PLEASE :P
Here's my code and basically won't draw on to the canvas so I can't debug it any further after that. I ran in the console and got lists of errors but too many to even pin point what the immediate problem is
var mouseDown = false;
var lastEvent;
var color = $('.selected').css('background-color');
var $canvas = $("canvas");
var ctx = $canvas[0].getContext("2d");
$('.controls').on("click", "li", function(){
$(this).siblings().removeClass('selected');
$(this).addClass('selected');
color = $(this).css('background-color');
});
$('#revealColorSelect').click(function(){
changeColor();
$('#colorSelect').toggle();
});
function changeColor(){
var r = $('#red').val();
var g = $('#green').val();
var b = $('#blue').val();
$('#newColor').css('background-color', "rgb(" + r + "," + g + "," + b + ")");
}
$('input[type=range]').change(changeColor);
//when add color is pressed
$("#addNewColor").click(function(){
var $newColor = $("<li></li>");
$newColor.css("background-color", $('#newColor').css('background-color'));
$(".controls ul").append($newColor);
$newColor.click() ;
});
$canvas.mousedown(function(e) {
lastEvent = e;
mouseDown = true;
}).mousemove(function(e){
//draw lines
if (mouseDown) = true {
ctx.beginPath();
ctx.moveTo(lastEvent.offsetX, lastEvent.offsetY);
ctx.lineTo(e.offsetX, e.offsetY);
ctx.strokeStyle = color;
ctx.stroke();
lastEvent = e;
}
}).mouseup(function(){
mouseDown = false
});
2 Answers
Ryan Field
Courses Plus Student 21,242 PointsHi, Niall. It looks like you have an error in your if
statement near the end. I'm not sure if it will fix the entire thing, but try fixing this and see what happens:
//draw lines
if (mouseDown) = true {
should be this:
//draw lines
if (mouseDown == true) { //even simpler form would be just (mouseDown)
Alec Lajoie
11,400 PointsHi Niall,
I think Ryan was on the right track, in your IF statement though I don't think you want to be setting mousedown to true as you just set it above with
$canvas.mousedown(function(e) {
lastEvent = e;
mouseDown = true;
}).mousemove(function(e){
and then the mousemove function is invoked, so I don't think you need to set mousedown to true. So instead I think you want this
$canvas.mousedown(function(e) {
lastEvent = e;
mouseDown = true;
}).mousemove(function(e){
//draw lines
if (mouseDown) {
Pretty sure that will get the application running for you. Best of luck!
Niall Maher
16,985 PointsYeah that was definitely an error but it's just the way i was shown in the tutorial.
I am starting to think it's the computer because still nothing is happening. I'll download the finished code when I'm on my personal computer and check them against each other.
Niall Maher
16,985 PointsNiall Maher
16,985 PointsThanks a million for the quick reply! I changed that and still the initial problem of nothing happening on the canvas :/
Ryan Field
Courses Plus Student 21,242 PointsRyan Field
Courses Plus Student 21,242 PointsNo problem! I'm just working a bit now, but I'll take a look at your code in a bit (if someone else hasn't gotten to it by then or you haven't figured it out). :)
Niall Maher
16,985 PointsNiall Maher
16,985 PointsWould really appreciate it! Thanks pal :)