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JavaScript Object-Oriented JavaScript: Challenge Adding the Game Logic Build the checkForWin() Method

My version of the checkForWin method before testing

Thought of posting mine for review before testing and seeing the solution.

/**
     * Method that checks if the last placed token produced a win
     * @param {Array} allSpaces - Contains the two dimensional array of alls spaces of the board
     * @param {Object} space - contains the space of the last played token
     */
    checkForWin(allSpaces, space) {
        const spaceColumn = space.x;
        const spaceRow = space.y;
        const player = space.owner;
        const spacesBelow = allSpaces[x].slice(y+1);
        const samePlayer = 0;
        const amountSpacesLEFT = allSpaces.length - space.x + 1;
        const amountSpacesRIGHT = space.y;

        //Check for vertical win
        for(let i = 0; i < spacesBelow.length; i += 1) {
            if(spacesBelow[spacesBelow.length-1 - i].owner === player){
                samePlayer += 1;
            } else {
                samePlayer = 0;
                break;
            } 
        }

        //Check for diagonal win in top left and bottom right directions
        for(let i = 0; i < amountSpacesLEFT;i += 1) {
            if(allSpaces[space.x-1-i][space.y+1+i].owner === player){
                samePlayer += 1;
            } else {
                break;
            } 
        }

        for(let i = 0; i < amountSpacesRIGHT;i += 1) {
            if(allSpaces[space.x+1+i][space.y-1-i].owner === player){
                samePlayer += 1;
            } else {
                break;
            } 
        }

        if (samePlayer >= 3) {
            alert(`${player.name} wins!`)
        } else {
            samePlayer = 0;
        }

        //Check for diagonal win in top right and bottom left directions
        for(let i = 0; i < amountSpacesLEFT;i += 1) {
            if(allSpaces[space.x-1-i][space.y-1-i].owner === player){
                samePlayer += 1;
            } else {
                break;
            } 
        }

        for(let i = 0; i < amountSpacesRIGHT;i += 1) {
            if(allSpaces[space.x+1+i][space.y+1+i].owner === player){
                samePlayer += 1;
            } else {
                break;
            } 
        }

        if (samePlayer >= 3) {
            alert(`${player.name} wins!`)
        } else {
            samePlayer = 0;
        }

        //Checks for horizontal
        for(let i = 0; i < amountSpacesLEFT;i += 1) {
            if(allSpaces[space.x-1-i][space.y].owner === player){
                samePlayer += 1;
            } else {
                break;
            } 
        }

        for(let i = 0; i < amountSpacesRIGHT;i += 1) {
            if(allSpaces[space.x+1+i][space.y].owner === player){
                samePlayer += 1;
            } else {
                break;
            } 
        }

        if (samePlayer >= 3) {
            alert(`${player.name} wins!`)
        } else {
            samePlayer = 0;
        }
        }
Steven Parker
Steven Parker
229,732 Points

It's difficult for someone to evaluate a specialized method like this out of context. But you could make a snapshot of your workspace and post the link to it here.

This was an untested method(had to fix a lot) and it was offline in visual studio code, so no workspace :) In the end I had scrap it completely. I just couldn't figure out what was wrong with it.

1 Answer

Steven Parker
Steven Parker
229,732 Points

Debugging requires replicating the code context and running environment. Putting the project into a workspace makes it easy to share the entire environment for collaboration. The next best thing would be a REPO (like github), but that still requires the other person to have the same IDE installed.