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# My Version of the Dungeon Game

I finished the game after watching the first video, so my code is pretty different:

```import os
import time
import random

CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
(0, 1), (1, 1), (2, 1), (3, 1), (4, 1),
(0, 2), (1, 2), (2, 2), (3, 2), (4, 2),
(0, 3), (1, 3), (2, 3), (3, 3), (4, 3),
(0, 4), (1, 4), (2, 4), (3, 4), (4, 4)]

def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')

def get_locations():
locations = random.sample(CELLS, 3)
monster = locations[0];
door = locations[1];
player = locations[2];
return (monster, door, player)

def move_player(player, move):
x, y = player
if move in get_moves(player):
if move == "LEFT":
x -= 1
elif move == "RIGHT":
x += 1
elif move == "UP":
y -= 1
elif move == "DOWN":
y += 1
return x, y

def get_moves(player):
x, y = player
moves = ["LEFT", "RIGHT", "UP", "DOWN"]
if y == 0:
moves.remove("UP")
elif y == 4:
moves.remove("DOWN")
if x == 0:
moves.remove("LEFT")
elif x == 4:
moves.remove("RIGHT")
return moves

monster, door, player = get_locations()
starting_time = time.time()

while True:
clear_screen()
print("Welcome to the dungeon!")
print("You're currently in room {}".format(player))
print("\033[4m" + " |01234" + "\033[0m")
for cell in CELLS:
x, y = cell
if x == 0:
print("{}|".format(y), end = '')
if player == cell:
print('█', end = '')
else:
print('░', end = '')
if x == 4:
print('')
print("You can move {}".format(get_moves(player)))
print("Enter QUIT to quit")

move = input("> ").upper()
if move == "QUIT":
break

player = move_player(player, move)
if player == monster:
clear_screen()
print("You ran into a hungry monster! It ate you at {} :(\nGAME OVER".format(player))
break
elif player == door:
clear_screen()
print("You found the door at {} in {} seconds!\nYOU WIN".format(player, round(time.time() - starting_time, 1)))
break
```