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Start your free trialTerry Sagas
2,354 Pointsneed help again
import random
COLORS = ['yellow', 'red', 'blue', 'green',]
class Monster: min_hit_points = 1 max_hit_points = 1 min_experience = 1 max_experience = 1 weapon = 'sword' sound = 'roar'
def __init__(self, **kwargs):
self.hit_points = random.randint(self.min_hit_points, self.max_hit_points)
self.experience = random.randint(self.min_experience, self.max_hit_experience)
self.color = random.choise(COLORS)
for key, value in kwargs.items():
setattr(self, key, value)
def battlecry(self):
return self.sound.upper()
class Goblin(Monster):
max_hit_points = 3
max_experience = 2
sound = 'squeak'
class Troll(Monster):
min_hit_points = 3
max_hit_points = 5
min_experience = 2
max_experience = 6
sound = 'growl'
class Dragon(Monster):
min_hit_points = 5
max_hit_points = 10
min_experience = 6
max_experience = 10
sound = 'raaaaaaaaaaaaaar'
get an error like:
import monster Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/home/treehouse/workspace/monster.py", line 6, in <module> class Monster: File "/home/treehouse/workspace/monster.py", line 26, in Monster class Goblin(Monster): NameError: name 'Monster' is not defined
1 Answer
Ammar Fatihallah
7,417 PointsHi there terry, first of all, did you change the code like my answer stated ? your code should look something like this:
import random
COLORS = ['yellow', 'red', 'blue', 'green',]
class Monster: min_hit_points = 1 max_hit_points = 1 min_experience = 1 max_experience = 1 weapon = 'sword' sound = 'roar'
def __init__(self, **kwargs):
self.hit_points = random.randint(self.min_hit_points, self.max_hit_points)
self.experience = random.randint(self.min_experience, self.max_hit_experience)
self.color = random.choice(COLORS)
for key, value in kwargs.items():
setattr(self, key, value)
def battlecry(self):
return self.sound.upper()
class Goblin(Monster):
max_hit_points = 3
max_experience = 2
sound = 'squeak'
class Troll(Monster):
min_hit_points = 3
max_hit_points = 5
min_experience = 2
max_experience = 6
sound = 'growl'
class Dragon(Monster):
min_hit_points = 5
max_hit_points = 10
min_experience = 6
max_experience = 10
sound = 'raaaaaaaaaaaaaar'
Please comment if answer worked.
P.S, after modifying your code a bit, here's the correct version of the code:
import random
COLORS = ['yellow', 'red', 'blue', 'green',]
class Monster:
min_hit_points = 1
max_hit_points = 1
min_experience = 1
max_experience = 1
weapon = 'sword'
sound = 'roar'
def __init__(self, **kwargs):
self.hit_points = random.randint(self.min_hit_points, self.max_hit_points)
self.experience = random.randint(self.min_experience, self.max_hit_experience)
self.color = random.choice(COLORS)
for key, value in kwargs.items():
setattr(self, key, value)
def battlecry(self):
return self.sound.upper()
class Goblin(Monster):
max_hit_points = 3
max_experience = 2
sound = 'squeak'
class Troll(Monster):
min_hit_points = 3
max_hit_points = 5
min_experience = 2
max_experience = 6
sound = 'growl'
class Dragon(Monster):
min_hit_points = 5
max_hit_points = 10
min_experience = 6
max_experience = 10
sound = 'raaaaaaaaaaaaaar'
notice how in the Monster , the code is indented properly. If you're working at home, I'd recommend using a text editor and installing a PEP8 plugin. If you don't wish to use a text editor, I recommend you using the pycharm (Which is what im using for my work), it comes with great features and has PEP8 built-in. Good luck :)
Terry Sagas
2,354 PointsTerry Sagas
2,354 Pointsthank you so much it helped a lot
Ammar Fatihallah
7,417 PointsAmmar Fatihallah
7,417 PointsNo problem my friend :) We're all here to help