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Python Object-Oriented Python Dice Roller RPG Roller

Need help debugging RPG roller

I cannot get this to work. Any advice? I've duplicated my procedure in a separate question thread someone else started

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
        sides = 20
        super().__init__(sides)
hands.py
class Hand(list):
    def __init__(self, size=0, die_class=None, *args, **kwargs):
        super().__init__()

        for _ in range(size):
            self.append(die_class())
        self.sort()

    @property
    def total(self):
        return sum(self)

    @classmethod
    def roll(cls, num_dice=2):
        return cls(num_dice, die_class=D20)

1 Answer

Ludovic Muller
Ludovic Muller
2,641 Points

You didn't declare the comparison operators in the dice.py. That means the sort will not work in your hands.py. If you remove the sort, it should be fine.