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Swati Rawat
3,418 PointsNeed help in SpriteKit
Hi, I am trying the sprite kit course here and i tried adding a custom background to the scene. My background image is 1136 X 640 and i am setting it just like in the tutorial
SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"background_1"];
background.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)); [self addChild:background];
But for some reason my image just doesn't fill the screen. I am running it on simulator (retina, iOS 7.1) and i get the image in the middle of the screen and there is empty space in top and bottom. I don't get it. Can someone help?
1 Answer

Stone Preston
42,016 Pointsdouble check the dimensions of your image. find your image in the assets category. then open up the utilities pane in xcode. show the attributes inspector. make sure the size is listed as 640 x 1136 pixels. your code looks correct so I think its more likely the image is not sized correctly