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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Robert Clark
Robert Clark
3,285 Points

Not able to use keyboard movement keys (WASD or arrow keys) to move frog

Here's our code:

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

}

void FixedUpate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat("Speed", 3f);
    } else {
        playerAnimator.SetFloat("Speed", 0f);
    }
}

}

When we run this, the frog does not move in the Unity player. We're using Unity 5.5.0f3 Personal and Mono 5.9.6. We get no errors.

BTW, this forum editor destroys the formatting of our code from MonoDevelop.

Please help us resolve this issue and get this running.

Thanks,

Robert

3 Answers

Michael Zdarsky
Michael Zdarsky
4,533 Points

LOL, my bad! You spelled FixedUpdate Wrong, you spelled it FixedUpate

Michael Zdarsky
Michael Zdarsky
4,533 Points

I believe you have to multiple your moveHorizontal and moveVertical by either Time.deltaTime or multiple them by a constant float.

https://docs.unity3d.com/ScriptReference/Input.GetAxis.html

Robert Clark
Robert Clark
3,285 Points

Hi Michael,

Wow. MY bad, not yours! Jeez.

I appreciate your taking the time to respond.

Robert