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Start your free trialJulio Miranda
8,322 PointsNot fun!! Why is not working??
In the editor you've been provided with two files buttons.swift that contains some source code for you to use and enums.swift where you will be writing code.
Let's start simple. To a constant named done assign an enum value of type Button with the member Done. This member takes an associated value; assign it the string "Done".
import Foundation
enum UIBarButtonStyle {
case Done
case Plain
case Bordered
}
class UIBarButtonItem {
var title: String?
let style: UIBarButtonStyle
var target: AnyObject?
var action: Selector
init(title: String?, style: UIBarButtonStyle, target: AnyObject?, action: Selector) {
self.title = title
self.style = style
self.target = target
self.action = action
}
}
enum Button {
case Done(String)
case Edit(String)
func toUIBarButtonItem() -> UIBarButtonItem {
switch self {
case .Done(let str): return UIBarButtonItem(title: str, style: .Done, target: nil, action: nil)
case .Edit(let str): return UIBarButtonItem(title: str, style: .Plain, target: nil, action: nil)
}
}
}
let done = Button.Done("Done")
let doneButton = done.toUIBarButtonItem()
enum Button {
case Done(String)
case Edit(String)
}
1 Answer
thomas lotocki
3,230 PointsHi Miranda,
I'm sure you already figured that out. Since I started with treehouse I learned one thing - google is your friend! ;-) Here is what I got while googling for your answer: http://cutting.io/posts/the-power-of-swift-enums/
I suppose one of the problems is with the way you declare the enums in enums.swift:
enum Button {
case Done(String)
case Edit(String)
}
I think it should be declared as follows:
enum Button: String {
case Done
case Edit
}
Hope it makes sense.