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iOS Enumerations and Optionals in Swift Introduction to Enumerations Enum Methods

Taz Strohmayer
Taz Strohmayer
13,887 Points

Not sure what I'm doing wrong here. This compiles correctly in playground and seems to be accomplishing what is asked...

I have to import UIKit in playground which I do but on this site it throws an error regarding UIKit. If I remove UIKit it doesn't compile and doesn't give any error to follow in preview

buttons.swift
import UIKit

enum BarButton {
    case done(title: String)
    case edit(title: String)

    func button() -> UIBarButtonItem {
      switch self {
      case .done(let title):
        return UIBarButtonItem(title: title, style: .done, target: nil, action: nil)
      case .edit(let title):
        return UIBarButtonItem(title: title, style: .plain, target: nil, action: nil)
      }
    }
}

let button = BarButton.done(title: "Save").button()

1 Answer

Nick Frozz
Nick Frozz
31,289 Points

The last sentence in this challenge isn't asking you to edit constant "done" that you've created in 1/2 part(let done = BarButton.done(title: "Save") ) of this challenge, it wants you to create another one called "button"(let button = ... ) and do something with it . So you gonna have 2 constants("let done = ..." and "let button = ... ") in the end of this task.

Your button() is everything correct and also with UIKit everything is fine. Hope you handle it!