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# clear screen and redraw grid

CELLS = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0), (0, 1), (1, 1), (2, 1), (3, 1), (4, 1), (0, 2), (1, 2), (2, 2), (3, 2), (4, 2), (0, 3), (1, 3), (2, 3), (3, 3), (4, 3), (0, 4), (1, 4), (2, 4), (3, 4), (4, 4)]

def clear_screen(): os.system('cls' if os.name == 'nt' else 'clear')

def get_locations(): return random.sample(CELLS, 3)

def move_player(player, move): x, y = player if move == 'LEFT': x -= 1 if move == 'RIGHT': x += 1 if move == 'UP': y -= 1 if move == 'DOWN': y += 1 return player

def get_moves(player): moves = ['UP', 'DOWN', 'LEFT', 'RIGHT'] x, y = player if x == 0: moves.remove("LEFT") if x == 4: moves.remove("RIGHT") if y == 0: moves.remove("UP") if y == 4: moves.remove("DOWN") return moves

monster, door, player = get_locations()

while True: valid_moves = get_moves(player) clear_screen() print("Welcome to the dungeon!") print("You're currently in room {}".format(player)) print("You can move {}".format(", ".join(valid_moves))) print("Enter 'Q' to quit")

```move = input("> ").lower()

if move == 'q':
break
elif move in valid_moves:
player = move_player(player, move)
else:
print("\n** You ran into a wall! **\n")
continue

# good move? change player position
# bad move? dont change anything
# on the door? win
# on monster? lose
# otherwise, loop
```