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iOS Build a Playlist Browser with Swift Using a Navigation Controller With Segues Modifying the UI

'NSInvalidArgumentException', reason: '-[UIButton setText:]: unrecognized selector sent to instance 0x7f9553d20db0'

When I click on the button the app crashed. I tried to debug it but I am not able to rectify it.

Please help me out. Thanks in advance

PlaylistDetailViewController.swift
import UIKit

class PlaylistDetailViewController: UIViewController {

    @IBOutlet weak var buttonPressedLabel: UILabel!
    var segueLabelText: String = ""

    override func viewDidLoad() {
        super.viewDidLoad()
        buttonPressedLabel.text = segueLabelText

        // Do any additional setup after loading the view.
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }


    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
PlaylistMasterViewController.swift
import UIKit

class PlaylistMasterViewController: UIViewController {

    @IBOutlet weak var aButton: UIButton!

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        //aButton.setTitle("Press me", forState: .Normal )

    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    @IBAction func buttonPressed() {
        view.backgroundColor = UIColor.orangeColor()

    }

    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {

        if segue.identifier == "showPlalistDetail"
        {
            let playlistDetailController = segue.destinationViewController as! PlaylistDetailViewController
            playlistDetailController.segueLabelText = "Yay you pressed it"
        }
    }



}
AppDelegate.swift
import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        // Override point for customization after application launch.
        return true
    }

    func applicationWillResignActive(application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(application: UIApplication) {
        // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


}