## Welcome to the Treehouse Community

The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)

### Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

# Our game's player only has two attributes, x and y coordinates. Let's practice with a slightly different one, though. Th

Can anybody help me, please? I am not sure, if I understand this task.

movement.py
```# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)

def move(player, direction):
x, y, hp = player
x1, y1 = direction

x_line = x + x1
y_line = y + y1

if x <= x_line:
hp -= 5
if y<= y_line:
hp -= 5

return x_line, y_line, hp
``` slight modification:

```def move(player, direction):
x, y, hp = player
x_move, y_move = direction
# here we change x, y according to direction
x, y = x + x_move, y + y_move
if x > 9:
hp -= 5
x -= 1
elif x < 0:
hp -= 5
x += 1
elif y > 9:
hp -= 5
y -= 1
elif y < 0:
hp -= 5
y += 1

return x, y, hp
```