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Physics and animation
One simple question: The physics applied to the hop are implicit in the animation or it depends on the unity phisycs like rigid body? I see there is a model called Hop that already seems to have that physics, but this point it's not clear for me.
Nick PettitTreehouse Teacher
Broadly speaking, there's two ways to do locomotion on a character in Unity:
- The animation is stationary and the player is moved with physics or by changing the transform, OR...
- The animation actually translates through space, and the movement is dependent on the animation
In the case of the frog, we're using method #2. The frog's hop animation is what actually moves the frog forward. The flies are a good example of method #1, where the fly only flaps its wings in the animation; code changes the transform which is what makes the fly actually move through space.
I hope that helps! We'll talk more about this in courses that focus on animation.
Perfect Nick, it would be awesome starting to plan Maya or 3dStudio courses also, this is a great one, but most of the heavy part (3d design) it's already done for us.
Thanks for the answer!