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# Player not defined

```import random

CELLS = [(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2)]

def get_locations():
monster = random.choice(CELLS)
door = random.choice(CELLS)
start = random.choice(CELLS)

if monster == door or monster == start or door == start:
return get_locations()

return monster, door, start

def move_player(player, move):
x, y = player
if move == 'LEFT':
y -= 1
elif move == 'RIGHT':
y += 1
elif move == 'UP':
x -= 1
elif move == 'DOWN':
x += 1

return x,y

def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']

if player[1] == 0:
moves.remove('LEFT')
if player[1] == 2:
moves.remove('RIGHT')
if player[0] == 0:
moves.remove('UP')
if player[0] == 2:
moves.remove('DOWN')

return moves

monster, door, start = get_locations()

while True:
moves = get_moves(player)
print("Welcome to The Dungeon")
print("You are currently in room {}".format(player))
print("You can move {}".format(moves))
print("Enter QUIT to quit")

move = input("> ")
move = move.upper()

if move == QUIT:
break

if move in moves:
player = move_player(player, moves)

else:
print("** Stop walking into walls**")
continue

if player == door:
print("You've escaped")
break

if player == monster:
print("You were eaten")
break
```

Keep getting player not defined, but it should be defined as x, y