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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Jeremy Stewart
Jeremy Stewart
1,545 Points

Player not moving.

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    // Gather the animator from the player GameObject
    playerAnimator = GetComponent<Animator> ();

// Update is called once per frame
void Update () {
    // Gather input from keyboard
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void fixedUpdate () {
    // If the players movement vector foes not eqaul zero...
    if (movement != Vector3.zero) {
        //...then play the jump animation. 
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        //...otherwise dont .
        playerAnimator.SetFloat ("Speed", 0f);



1 Answer

All I could see in your code is you didn't capitalize the FixedUpdate. Once you do that your frog should be moving.