Welcome to the Treehouse Community

The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Jeremy Stewart
Jeremy Stewart
1,545 Points

Player not moving.

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    // Gather the animator from the player GameObject
    playerAnimator = GetComponent<Animator> ();

// Update is called once per frame
void Update () {
    // Gather input from keyboard
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

void fixedUpdate () {
    // If the players movement vector foes not eqaul zero...
    if (movement != Vector3.zero) {
        //...then play the jump animation. 
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        //...otherwise dont .
        playerAnimator.SetFloat ("Speed", 0f);



1 Answer

All I could see in your code is you didn't capitalize the FixedUpdate. Once you do that your frog should be moving.