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Game Development

Rasmus Hall
Rasmus Hall
1,260 Points

playing Audio

here's my code:

GameObject talkObject = GameObject.Find("Talking Sound"); AudioSource talk = talkObject.GetComponent<AudioSource>(); audio.Play(talk);

1 Answer

George Popovich
George Popovich
15,055 Points

Hey!

audio.Play(talk) doesn't do anything because "audio" doesn't exist. Instead, you should call the ".Play()" method on the "talk" audio source. Also, ".Play()" only takes a float argument, which will determine the delay after which the sound will be played. It does not accept an audio source as an argument.

So the code should look like this:

GameObject talkObject = GameObject.Find("Talking Sound");
AudioSource talk = talkObject.GetComponent<AudioSource>();
talk.Play();

Hope this helps!