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Python

popular board game, hands.py

please assist, getting value error

hands.py
from dice import D6


class Hand(list):
    def __init__(self, size=0, die_class=None, *args, **kwargs):
        if not die_class:
            raise ValueError("You must provide a die class")
        super().__init__()

        for _ in range(size):
            self.append(die_class())
        self.sort()

    def _by_value(self, value):
        dice = []
        for die in self:
            if die == value:
                dice.append(die)
        return dice


class CapitalismHand(Hand):
    @property
    def ones(self):
        return self._by_value(1)

    @property
    def twos(self):
        return self._by_value(2)

    @property
    def threes(self):
        return self._by_value(3)

    @property
    def fours(self):
        return self._by_value(4)

    @property
    def fives(self):
        return self._by_value(5)

    @property
    def sixes(self):
        return self._by_value(6)

    @property
    def _sets(self):
        return {
            1: len(self.ones),
            2: len(self.twos),
            3: len(self.threes),
            4: len(self.fours),
            5: len(self.fives),
            6: len(self.sixes)
        }

    class Die():
        def score_sixes(self):
            return sum(hand.sixes)

the question is We're playing a popular board game about snatching up real estate in Atlantic City. I need you finish out the CapitalismHand class. First off, make sure it always rolls two D6s.

2 Answers

Steven Parker
Steven Parker
231,269 Points

Here's a hint: When they say "First off, make sure it always rolls two D6s.", you probably will want to override __init__ so you can pass some specific arguments to the base class.

Zinaldo Park
Zinaldo Park
15,469 Points

from dice import D6

class Hand(list): def init(self, size=0, die_class=None, *args, **kwargs): if not die_class: raise ValueError("You must provide a die class") super().init()

    for _ in range(size):
        self.append(die_class())
    self.sort()

def _by_value(self, value):
    dice = []
    for die in self:
        if die == value:
            dice.append(die)
    return dice

class CapitalismHand(Hand): def init(self, *args, **kwargs): super().init(size=2, die_class=D6, *args, **kwargs)

@property
def ones(self):
    return self._by_value(1)

@property
def twos(self):
    return self._by_value(2)

@property
def threes(self):
    return self._by_value(3)

@property
def fours(self):
    return self._by_value(4)

@property
def fives(self):
    return self._by_value(5)

@property
def sixes(self):
    return self._by_value(6)

@property
def _sets(self):
    return {
        1: len(self.ones),
        2: len(self.twos),
        3: len(self.threes),
        4: len(self.fours),
        5: len(self.fives),
        6: len(self.sixes)
    }
Steven Parker
Steven Parker
231,269 Points

:warning: FYI: According to a moderator, explicit answers without any explanation are strongly discouraged by Treehouse.

Also, since the code has not been formatted for Markdown, what is being displayed is not correct.

this doesn't seem to work...