Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development How to Make a Video Game Pickups Spawn Pickups Randomly

Quaternion.identity?

I don't think Nick mentioned what Quaternion.identity was.

Instantiate (flyPrefab, flyposition, Quaternion.identity);

with this code, we're instantiating a fly, in the fly position, but what's the Q.identity?

1 Answer

Steven Parker
Steven Parker
231,275 Points

:point_right: Quaternion.identity means "no rotation".

At about time index 7:20 in the video, Nick explains: "...setting the rotation to quarternian identity so that it has no rotation."

And according to the Unity documentation:

This quaternion corresponds to "no rotation" - the object is perfectly aligned with the world or parent axes.