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Start your free trialTony Brackins
28,766 PointsQuaternion.identity?
I don't think Nick mentioned what Quaternion.identity was.
Instantiate (flyPrefab, flyposition, Quaternion.identity);
with this code, we're instantiating a fly, in the fly position, but what's the Q.identity?
1 Answer
Steven Parker
231,275 PointsQuaternion.identity means "no rotation".
At about time index 7:20 in the video, Nick explains: "...setting the rotation to quarternian identity so that it has no rotation."
And according to the Unity documentation:
This quaternion corresponds to "no rotation" - the object is perfectly aligned with the world or parent axes.