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Game Development How to Make a Video Game Pickups Spawn Pickups Randomly

Tony Brackins
Tony Brackins
28,766 Points

Quaternion.identity?

I don't think Nick mentioned what Quaternion.identity was.

Instantiate (flyPrefab, flyposition, Quaternion.identity);

with this code, we're instantiating a fly, in the fly position, but what's the Q.identity?

1 Answer

Steven Parker
Steven Parker
229,771 Points

:point_right: Quaternion.identity means "no rotation".

At about time index 7:20 in the video, Nick explains: "...setting the rotation to quarternian identity so that it has no rotation."

And according to the Unity documentation:

This quaternion corresponds to "no rotation" - the object is perfectly aligned with the world or parent axes.