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# Quick Help with Move Function in Hit Points (HINT needed!)

Can someone give me some assistance in figuring out why this wont work. I have updated the position and by unpacking direction into movex and movey it should be accounting for the updating position

movement.py
# EXAMPLES:
# move((1, 1, 10), (-1, 0)) => (0, 1, 10)
# move((0, 1, 10), (-1, 0)) => (0, 1, 5)
# move((0, 9, 5), (0, 1)) => (0, 9, 0)

def move(player, direction):
movex, movey = direction
x, y, hp = player
if x == 0 & movex == -1:
hp -= 5
x = 0
# if player's x == 4 , they can't move right
elif x == 9 & movex == 1:
hp -= 5
x = 9
# if player's y == 0 , they can't move up
elif y == 0 & movey == -1:
hp -= 5
y = 0
# if player's y == 4 , they can't move down
elif y == 9 & movey == 1:
hp -= 5
y = 9
else:
x += movex
y += move y
return x, y, hp

## You're nearly there, I see two issues (on 5 lines):

• the boolean combination operator is the word "and", not the symbol "&"
• it looks like you have a stray space in the middle of "movey" on the second-to-last line

I invite the person who down-voted this answer to leave an explanatory comment to help me provide better assistance in the future.

not sure if this block will work if the direction tuple will have negative (-) numbers?

else:
x += movex
y += movey

will you get correct result from this?:

x += -1

Try using 'and' instead of '&'