Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

iOS

readonly discussion

After following along with the readonly discussion video, my crystal ball app is no longer displaying the information from the NSArray after I click on the prediction button. I am not sure why this is. Does anybody have any ideas that might help? As far as I can tell the NSArray still contains all of the string items, but they will not display after the button is pressed.

Stone Preston
Stone Preston
42,016 Points

post your code for the button press please.

This is for the view controller.m file.

import "FFViewController.h"

import "FFCrystalBall.h"

@interface FFViewController ()

@end

@implementation FFViewController

  • (void)viewDidLoad { [super viewDidLoad];

    self.crystalBall = [[FFCrystalBall alloc] init]; }

  • (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; }

  • (IBAction)buttonPressed { self.predictionLabel.text = [self.crystalBall randomPrediction]; } @end

2 Answers

This is for the view controller.m file.

import "FFViewController.h"

import "FFCrystalBall.h"

@interface FFViewController ()

@end

@implementation FFViewController

  • (void)viewDidLoad { [super viewDidLoad];

    self.crystalBall = [[FFCrystalBall alloc] init]; }

  • (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; }

  • (IBAction)buttonPressed { self.predictionLabel.text = [self.crystalBall randomPrediction]; } @end

Stone Preston
Stone Preston
42,016 Points

post the code for the cystal ball file as well.

This is for the crystal ball .m file.

import "FFCrystalBall.h"

@implementation FFCrystalBall

  • (NSArray *) predictons { if (_predictions == nil) { _predictions = [[NSArray alloc] initWithObjects:@"It is Certain", @"It is decidedly so", @"All signs say YES", @"The stars are not aligned", @"My reply is no", @"It is doubtful", @"Better not tell you now", @"Concentrate and ask again", @"Unable to answer now", nil]; } return _predictions; }

  • (NSString*) randomPrediction { int random = arc4random_uniform(self.predictions.count); return [self.predictions objectAtIndex:random]; }

@end

hey what i found wrong was the spelling of predictions array. you wrote: (NSArray *) predictons where as it should be predictions. I hope now it should work.

Thank you so much! That was exactly the problem. It is working as expected now, thank you.