Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialAndy Hammond
5,415 PointsRibbit doesn't load - Client data packet exceeded maximum buffer size
Client data packet exceeded maximum buffer size
comes up in the log when i test my app. How do i fix this?
this is the other thing that I can read for possible errors or what have you:
Failed to set EGL_SWAP_BEHAVIOR
UPDATE 6:55PM
I commented out the line:
requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS);
and it ran fine. This feature seems to ALWAYS give me issues on Android Studio.
I now however, cannot find my camera icon :P
UPDATE 7:01PM
still getting "Failed to set EGL_SWAP_BEHAVIOR" Relating to OpenGLRenderer
2 Answers
Ricky Catron
13,023 PointsLooking at this stackoverflow question it seems like it may be an emulator issue. Can you try it using a different operating system? Kitkat instead of Loli?
Goodluck! --Ricky
Leon Silcott
27,584 PointsI was experiencing the same issue, running the App on my OnePlus One. I couldn't find a "real" solution but commenting out:
requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS);
worked for me.
Thanks!
Andy Hammond
5,415 Pointsglad it helped! yeah i'm not sure. OpenGLRenderer is a graphics thing, but i dont know why a simple load icon would make it crash.