Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Android Build a Self-Destructing Message Android App Relating Users in Parse.com Removing Friend Relationships

Ribbit doesn't load - Client data packet exceeded maximum buffer size

Client data packet exceeded maximum buffer size

comes up in the log when i test my app. How do i fix this?

this is the other thing that I can read for possible errors or what have you:

Failed to set EGL_SWAP_BEHAVIOR

UPDATE 6:55PM

I commented out the line:

requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS);

and it ran fine. This feature seems to ALWAYS give me issues on Android Studio.

I now however, cannot find my camera icon :P

UPDATE 7:01PM

still getting "Failed to set EGL_SWAP_BEHAVIOR" Relating to OpenGLRenderer

2 Answers

Ricky Catron
Ricky Catron
13,023 Points

Looking at this stackoverflow question it seems like it may be an emulator issue. Can you try it using a different operating system? Kitkat instead of Loli?

Goodluck! --Ricky

I was experiencing the same issue, running the App on my OnePlus One. I couldn't find a "real" solution but commenting out:

requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS);

worked for me.

Thanks!

glad it helped! yeah i'm not sure. OpenGLRenderer is a graphics thing, but i dont know why a simple load icon would make it crash.