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# RPG challenge 2/2. Hands.total not correct value

Keep getting error saying the total value is not correct but I don't see anything that is jumping out at me for being incorrect.

Any thoughts?

dice.py
```import random

class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)

def __int__(self):
return self.value

return int(self) + other

return self + other

class D20(Die):
def __init__(self):
super().__init__(sides=20)
```
hands.py
```from dice import D20

class Hand(list):
def __init__(self, dice, *args, **kwargs):
super().__init__(dice)

@classmethod
def roll(cls, num):
result = []
for _ in range(num):
result.append(D20())
return cls(result)

@property
def total(self):
return sum(self)
```

The thing is we don't need to override `__init__` -- at least for now.

It turns out, in the scope of the classmethod, we can call `cls()` (which Kenneth glosses over, I think). Based on this article, `cls()` will construct class `Hand` and call the `__init__` function.

So the only piece of code you need to add is:

```@classmethod
def roll(cls, size=0, die_type=D20):
hand = cls()
for _ in range(size):
hand.append(die_type())
return hand
```

The below are just my thoughts: From a high level view, class methods are another way to run the class `__init__`. I'll now view class methods as template (or constructor).

So it makes sense to name the object `hand` because we are "stuffing" the class (as an "instance"...) into the class method as a list.

Now, the difference between an instance (not instance method) and a class method? Maybe an instance is the default template while class method is an alternative template.