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C# C# Objects Methods Method Overloading

Shouldn't it return true if ReactionTime >= flyReactionTime? It's returning true for ReactionTime <= flyReactionTime

Am I missing something? Why would the frog's reaction time being <= the fly's make it faster? Wouldn't that mean the frog has a lesser reaction time?

Thank you,

  • AJ
Frog.cs
namespace Treehouse.CodeChallenges
{
    class Frog
    {
        public readonly int TongueLength;
        public readonly int ReactionTime;

        public Frog(int tongueLength, int reactionTime)
        {
            TongueLength = tongueLength;
            ReactionTime = reactionTime;
        }

        public bool EatFly(int distanceToFly)
        {
            return TongueLength >= distanceToFly;
        }

        public bool EatFly(int distanceToFly, int flyReactionTime)
        {
            return TongueLength >= distanceToFly && ReactionTime >= flyReactionTime;


    }
}

2 Answers

Steven Parker
Steven Parker
216,012 Points

It looks like you're missing the closing brace at the end of the new EatFly method, causing a syntax error.

Once you fix that, the challenge checker will evaluate your code and return "Bummer! If the frog's reaction time is greater than the fly's reaction time, the frog can't get the fly."

So yes, to pass the challenge, your code must test that the frog reaction time is less than or equal to the fly's.

:frog:

Thank you for letting me think through it, instead of just pasting code!

Brody Ricketts
Brody Ricketts
15,612 Points

@AJ Allen

Consider this.

The last candy bar is on the table between you are your friend. You know their reaction time is .56 seconds (Just over 1/2 seconds). You want to beat them to the candy bar. How fast must your reaction time be to get to the candy bar before your buddy?

Checking your code as it is written in this forum post you get:

"Bummer! If the frog's reaction time is greater than the fly's reaction time, the frog can't get the fly."

"Reaction time is the amount of time it takes to respond to a stimulus."

Think of reaction time as a delay. If your delay is greater than your friends (myReactionTime > friendsReactionTime), you took more time to get to the candy bar.