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iOS Swift 2.0 Enumerations and Optionals Introduction to Enumerations Enums and Objects

Jimmy Auldridge
Jimmy Auldridge
11,578 Points

Shouldn't this answer the code challenge or am i missing something altogether?

So yea...

classes.swift
class Point {
    var x: Int
    var y: Int

    init(x: Int, y: Int){
        self.x = x
        self.y = y
    }
}

enum Direction {
    case Left 
    case Right
    case Up
    case Down
}


class Robot {
    var location: Point

    init() {
        self.location = Point(x: 0, y: 0)
    }

    func move(direction: Direction) {
        // Enter your code below
        switch direction {
        case Direction.Up: Point(x: 0, y: 1)
        case Direction.Down: Point(x: 0, y: -1)
        case Direction.Left: Point(x: -1, y: 0)
        case Direction.Right: Point(x: 1, y: 0)

        }
    }
}

1 Answer

Nathan Tallack
Nathan Tallack
22,159 Points

You were close.

What you want to do is change the coordinates of the Point property (self.location) of your Robot object.

So it would look like this.

    func move(direction: Direction) {
        // Enter your code below
        switch direction {
        case .Up: 
            location.y += 1
        case .Down: 
            location.y -= 1
        case .Left: 
            location.x -= 1
        case .Right: 
            location.x += 1
        }
    }

For clean code I've not included self because location is implied as self when you are calling it on your Robot instance. Also I've not included Direction on the cases beasue it is implied by the method. :)