Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialJimmy Auldridge
11,578 PointsShouldn't this answer the code challenge or am i missing something altogether?
So yea...
class Point {
var x: Int
var y: Int
init(x: Int, y: Int){
self.x = x
self.y = y
}
}
enum Direction {
case Left
case Right
case Up
case Down
}
class Robot {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(direction: Direction) {
// Enter your code below
switch direction {
case Direction.Up: Point(x: 0, y: 1)
case Direction.Down: Point(x: 0, y: -1)
case Direction.Left: Point(x: -1, y: 0)
case Direction.Right: Point(x: 1, y: 0)
}
}
}
1 Answer
Nathan Tallack
22,160 PointsYou were close.
What you want to do is change the coordinates of the Point property (self.location) of your Robot object.
So it would look like this.
func move(direction: Direction) {
// Enter your code below
switch direction {
case .Up:
location.y += 1
case .Down:
location.y -= 1
case .Left:
location.x -= 1
case .Right:
location.x += 1
}
}
For clean code I've not included self because location is implied as self when you are calling it on your Robot instance. Also I've not included Direction on the cases beasue it is implied by the method. :)