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Game Development

Darius Dennis
Darius Dennis
1,433 Points

Showing Complie Error for Scene View

I need to know what I'm doing wrong because it seems the code is correct, but nothing is working and the other Scripts are not appearing after I enter the code

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour {

private bool gameStarted = false;

[SerializeField]
private Text gameStateText;

[SerializeField]
private GameObject playter;

[SerializeField]
private BirdMovement birdMovement;

[SerializeField]
private FollowCamera followCamera;

private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;

// Use this for initialization
void Start () {

    Cursor.visible = false;

    playerMovement = playerHealth.GetComponent<PlayerMovement> ();
    playerHealth = playerHealth.GetComponent<PlayerHealth> ();

    //Prevent player from moving at start of the game
    playerMovement.enabled = false;

    //Prevent bird from moving at the start of the game
    birdMovement.enabled = false;

    //Prevent the follow camera from moving to its game position
    followCamera.enabled = false;

}

// Update is called once per frame
void Update () {

    //If the game is not started and the player presses the space bar...
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
        StartGame();
    }

    //If the player is no longer alive...
    if(playerHealth.alive == false){
        EndGame();

        //...increment a time to count up to restarting....
        restartTimer = restartTimer + Time.deltaTime;

        //...and if it reaches the restart delay...
        if(restartTimer >= restartDelay){

            //...then reload the currently loaded scene
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);

        }
    }
}

private void StartGame() {
    //Set the game state
    gameStarted = true;

    //Remove the start text
    gameStateText = Color.clear;

    //Allow player movement
    playerMovement.enabled = true;

    //Allow bird movement
    birdMovement.enabled = true;

    //Allow the camera to move
    followCamera.enabled = true;
}

private void EndGame() {

    //Set the game state
    gameStarted = false;

    //Show the game over text
    gameStateText.color = Color.white;
    gameStateText = "Game Over!";

    //Remove the player from the game
    player.SetActive (false);
}

}