Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Java Java Objects (Retired) Creating the MVP For Each Loop

kaushlender kumar
kaushlender kumar
1,275 Points

So back to that ScrabblePlayer. I found that it's not enough to know if they just have a tile of a specific character. W

So back to that ScrabblePlayer. I found that it's not enough to know if they just have a tile of a specific character. We need to know how many they actually have. Can you please add a method called getTileCount that uses the for each loop you just learned to loop through the characters and increment a counter if it matches? Return the count, please, thanks!

ScrabblePlayer.java
public class ScrabblePlayer {
  private String mHand;

  public ScrabblePlayer() {
    mHand = "";
  }

  public String getHand() {
   return mHand;
  }

  public void addTile(char tile) {
    // Adds the tile to the hand of the player
    mHand += tile;
  }

  public boolean hasTile(char tile) {
   return mHand.indexOf(tile) > -1;
  }

   public int getTileCount(char tile)
  {
    int count = 0 ;
    for(char letter:mHand.toCharArray())
    {
      if(mHand.indexOf(tile)>=0)
      {
        count=count+1;
      }
    }

    return count;
  }
}
John Migia
John Migia
1,808 Points

What error message are you getting?

1 Answer

Craig Dennis
STAFF
Craig Dennis
Treehouse Teacher

Let's think through your code a bit here....

// For each letter in the hand
for(char letter:mHand.toCharArray()) {
   // If the hand has the tile that was passed into the function...
   if(mHand.indexOf(tile)>=0) {
      // Increment the count
      count++;

HINT: Why not see if each letter is actually the tile. (use ==)