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iOS

Some problems about Next Round in BoutTime game

I have a function:

func setupRound() {

    let period =  historicalEvents.randomEvent()

    displayEvents(period: period)

}

and a action :

@IBAction func nextRound() {

  setupRound()

}

When I try to click button NextRound -> Screen do not set new events. I think problem in model class : HistoricalEvents or something like override constants,... because I try to debug and it moved on setupRound function

Please check my code on GitHub Source code : https://github.com/baonguyen150028/BoutTime

Many Thanks