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agreatdaytocode
24,757 PointsSpaceCat Scores
Post your Scores!
Anyone experiencing freezing after about 39000?
Anyway My top score is 43300 posted the pick via twitter account.
4 Answers
Eliot Winchell
8,341 PointsMine was freezing a lot quicker at around 10,000 for some reason, it's an iPhone 5 but it runs 3D games so well
agreatdaytocode
24,757 PointsTip: Try adding Sleep before the restart text appears. This gives the user a chance to see his or her score before trying again.
-(void) performAnimation {
SKLabelNode *label = (SKLabelNode*)[self childNodeWithName:@"GameOver"];
label.xScale = 0;
label.yScale = 0;
SKAction *scaleup = [SKAction scaleTo:1.2f duration:0.75f];
SKAction *scaleDown = [SKAction scaleTo:0.9f duration:0.25f];
SKAction *run = [SKAction runBlock:^{
SKLabelNode *touchToRestart = [SKLabelNode labelNodeWithFontNamed:@"Futura-CondensedExtraBold"];
touchToRestart.text = @"Touch to try Again!";
touchToRestart.fontSize = 24;
touchToRestart.fontColor = [SKColor redColor];
touchToRestart.position = CGPointMake(label.position.x, label.position.y-40);
sleep(1.0); // Add this line here
[self addChild:touchToRestart];
}];
agreatdaytocode
24,757 PointsChange the text color based on score:
-(void) addPoints:(NSInteger)points {
self.score += points;
SKLabelNode *scoreLabel = (SKLabelNode*)[self childNodeWithName:@"Score"];
scoreLabel.text = [NSString stringWithFormat:@"%ld",(long)self.score];
//Add the if statement and adjust the score
if (self.score < 100) {
scoreLabel.fontColor = [SKColor redColor];
}
}
agreatdaytocode
24,757 PointsHow to move the background!
It's not as awesome as I thought it would be but it does add some extra animation to the game.
//GamePlayScence.m
SKSpriteNode *background =[SKSpriteNode spriteNodeWithImageNamed:@"background_1"];
background.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
SKAction *moveBackGroundRight = [SKAction moveByX:7 y:1 duration:2.5];
SKAction *moveBackGroundLeft = [SKAction moveByX:-7 y:-1 duration:1.5];
SKAction *moveDown =[SKAction moveByX:0 y:8 duration:1];
SKAction *moveUp = [SKAction moveByX:0 y:-8 duration:0.7];
SKAction *moveAround = [SKAction group:@[moveBackGroundRight,moveBackGroundLeft,moveUp,moveDown]];
SKAction *moveForever = [SKAction repeatActionForever:moveAround];
[background runAction:moveForever];
[self addChild:background];
agreatdaytocode
24,757 Pointsagreatdaytocode
24,757 PointsI have the 5s. I'm going through the course now. As soon as I complete it. I plan on debugging it.
Eliot Winchell
8,341 PointsEliot Winchell
8,341 PointsAaron Ackerman Did you ever find out what the bug is? I finished the course, I have no idea what's causing the frame rate drops. I dropped the settings a ton for the particles/explosions. I have a feeling that Amit Bijlani is trying to teach us something and did this on purpose haha
Eliot Winchell
8,341 PointsEliot Winchell
8,341 PointsAaron Ackerman Think I may have found the solution! In the "createDebrisAtPosition" method in the GamePlayScene implementation, I dropped the randomWithMin to 3 and the max to 10, and the game is a lot smoother. I think there were some collisions that randomly produces 20 nodes of debris and if those go off at the same time it causes lag.
agreatdaytocode
24,757 Pointsagreatdaytocode
24,757 PointsHi Eliot, I was going to post this along with some of the other changes I made to the game. createDebrisAtPosition is the reason behind the game freezing up. Looks like you found the answer too. : ) I also have been playing with a fade out effect it looks really cool but does not help with the issue lol.