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Start your free trialBeth Singley
3,491 Pointsstr method producing weird things on attack
Hi!
When running this game, I get an odd print out when the monster attacks. Namely, I get the formatted text regarding the monster and then "<built in method of lower of str object at ....>'
Then the console does not move on to ask the question regarding dodging. I figure there's something wrong in the calls inside monster_turn but I can't find it. Help?
Here's my monster_turn() - def monster_turn(self):
if self.monster.attack():
print("{} is attacking!" .format(self.monster))
if input("Dodge? Y/N" .lower) == 'y':
if self.player.dodge():
print("You dodged!")
else:
print("You got hit anyway")
self.hit_points -= 1
else:
print ("{} hit you for 1 point" .format(self.monster))
self.hit_points -= 1
else:
print ("{} isn't attacking this turn" .format (self.monster))
1 Answer
Gianmarco Mazzoran
22,076 PointsHi,
there's a couple of errors in your code.
See the comments in this code:
if self.monster.attack():
print("{} is attacking!".format(self.monster))
if input("Dodge? Y/N").lower() == 'y': # call the function .lower() outside the input
if self.player.dodge():
print("You dodged!")
else:
print("You got hit anyway")
self.player.hit_points -= 1 # you need to target the player's hit_points
else:
print ("{} hit you for 1 point".format(self.monster)) # pay attention to the space
self.player.hit_points -= 1 # same here
else:
print ("{} isn't attacking this turn".format(self.monster)) # pay attention to the space
Chris Freeman
Treehouse Moderator 68,454 PointsChris Freeman
Treehouse Moderator 68,454 PointsChanged your comment to answer.