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Start your free trialKylie Forbes
3,405 PointsStuck on enums and optionals code challenge. Please help!
I have gone through the forums, re-watched videos, and cannot figure out how to do this. Please help!
class Point {
var x: Int
var y: Int
init(x: Int, y: Int){
self.x = x
self.y = y
}
}
class Machine {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(direction: String) {
print("Do nothing! Im a machine!")
}
}
// Enter your code below
class Robot: Machine {
override init() {
super.init()
func move(direction: String) {
switch direction {
case "Up": self.location.y++
case "Down": self.location.y--
case "Left": self.location.x--
case "Right": self.location.x++
default: break
}
}
}
}
1 Answer
Keli'i Martin
8,227 PointsYou seem to have removed the enum that was given to you in the challenge. The original code looked like this:
class Point {
var x: Int
var y: Int
init(x: Int, y: Int){
self.x = x
self.y = y
}
}
enum Direction {
case Left
case Right
case Up
case Down
}
class Robot {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(direction: Direction) {
// Enter your code below
}
}
Using that enum properly is the key to this challenge. A switch statement will work fine and just remember that to access the value of an enum, you can refer to it as follows: .Left
in the case of Left, for example.
Looking at the code you posted, it looks like it comes from a different challenge. Nowhere in the linked challenge does it ask you to modify the implementation of the Robot
class except to complete the implementation of the move()
function. Is that the case?
Kylie Forbes
3,405 PointsKylie Forbes
3,405 PointsYes. In my attempt to figure this out, I tried some code from a different challenge (possibly the previous version of this challenge?) that asked for similar movements to be made. I'll start fresh again and keep trying. Thanks!
Keli'i Martin
8,227 PointsKeli'i Martin
8,227 PointsNo problem. If you get stuck again, I'd be more than happy to assist again. Good luck!