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![Adam Smith](https://secure.gravatar.com/avatar/8083ba41b1fc7e5aeef9e27a9e8b30e8?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Adam Smith
2,437 PointsSWIFT: Physics bodies for irregular shapes in spritekit
I am creating an IOS app that requires me to create a physics body around a sprite node. this sprite node is not a regular polygon. how would I go about creating an irregular shaped physics body around this spritenode
1 Answer
![Reed Carson](https://secure.gravatar.com/avatar/44d48ae4976ca2f1965f00e9d2ab1a99?s=96&d=https%3A%2F%2Fecs-static.teamtreehouse.com%2Fassets%2Fcontent%2Fdefault_avatar-445fbbabfc8dc9188fb5967fe43322ee0c3e0dd1e10f378bf8343784af5a13eb.webp&r=pg)
Reed Carson
8,306 Pointsyou can set your physicsbody to be equal to the texture provided. something like this:
physicsBody = SKPhysicsBody(texture: SKTexture, size: CGSize)