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Adam Smith
Adam Smith
2,437 Points

SWIFT: Physics bodies for irregular shapes in spritekit

I am creating an IOS app that requires me to create a physics body around a sprite node. this sprite node is not a regular polygon. how would I go about creating an irregular shaped physics body around this spritenode

1 Answer

Reed Carson
Reed Carson
8,306 Points

you can set your physicsbody to be equal to the texture provided. something like this:

physicsBody = SKPhysicsBody(texture: SKTexture, size: CGSize)