Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialwilliamm
4,221 PointsSyntaxError with (tile.format('_'), end=' ') in Python 3.5.0
Hi guys,
When I try to run the code in the workspace console, I keep getting an SyntaxError specifically pointing to the '=' in (tile.format('_'), end=' ')
I looked around the community and there was a similar problem, but it was related to Python 2.
Any help?
2 Answers
Julien riera
14,665 PointsHaven't you forget "print" there ?
for idx, cell in enumerate(CELLS):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player:
print(tile.format('X'), end=' ')
else:
(tile.format('_'), end=' ') # HERE
Also, you may not wanna put those spaces which will break your squares.
williamm
4,221 Pointsimport random
CELLS = [(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2)]
def get_locations():
# monster = random loc.
monster = random.choice(CELLS)
# door = random loc.
door = random.choice(CELLS)
# player start = random loc.
player = random.choice(CELLS)
# if monster, door, and player start are the same, do it again
if monster == door or monster == player or door == player:
return get_locations()
# return monster, door, player
return monster, door, player
def move_player(player, move):
# player = (x, y)
x, y = player
# get the player's current location
# if move is LEFT, x - 1
if move == 'LEFT':
x -= 1
# if move is RIGHT, x + 1
elif move == 'RIGHT':
x += 1
# if move is UP, y - 1
elif move == 'UP':
y -= 1
# if move is DOWN, y + 1
elif move == 'DOWN':
y += 1
return x, y
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
# player = (x, y)
# if player x is 0, remove LEFT
# if player x is 2, remove RIGHT
if player[0] == 0:
moves.remove('LEFT')
if player[0] == 2:
moves.remove('RIGHT')
# if player y is 0, remove UP
# if player y is 2, remove DOWN
if player[1] == 0:
moves.remove('UP')
if player[1] == 2:
moves.remove('DOWN')
return moves
def draw_map(player):
print(' _ _ _')
tile = '|{}'
for idx, cell in enumerate(CELLS):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player:
print(tile.format('X'), end=' ')
else:
(tile.format('_'), end=' ')
else:
if cell == player:
print(tile.format('X|'))
else:
print(tile.format('_|'))
monster, door, player = get_locations()
print("Welcome to the dungeon!")
while True:
moves = get_moves(player)
print("You're currently in room {}.".format(player))
draw_map(player)
print("You can move {}.".format(moves))
print("Enter QUIT to quit.")
move = input("What's your move? ")
move = move.upper()
if move == 'QUIT':
break
# if it's a good move, change the player's position
if move in moves:
player = move_player(player, move)
else:
print("Walls are hard, stop walking into them.")
continue
# if it's a bad move, don't change anything
# if the new player position is the door, they win
if player == door:
print("You've escaped!")
break
# if the new player position is the monster, they lose
elif player == monster:
print("You were eaten by the monster!")
break
# otherwise, continue
Steven Parker
231,269 PointsSteven Parker
231,269 PointsThat snippet is a bit to small to analyse. Could you post the whole code?
Or even better, make a snapshot of your workspace and post the link to it.