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iOS

Matthias Andriessen
Matthias Andriessen
928 Points

The code in the video is wrong

The enemy died two times in the example. And why does the inRange function need that much parameters?

I corrected the code (you're welcome)

struct Point {
    let x: Int
    let y: Int

    init(x: Int, y: Int) {
        self.x = x
        self.y = y
    }

    func surroundingPoints(withRange range: Int = 1) -> [Point] {

        var result: [Point] = []

        for xCoord in (self.x-range)...(self.x+range) {
            for yCoord in (self.y-range)...(self.y+range) {
                result.append(Point(x: xCoord, y: yCoord))
            }
        }

        return result

    }
}

class Enemy {
    var life: Int = 100
    var position: Point

    init(x: Int, y: Int) {
        self.position = Point(x: x, y: y)
    }

    func decraeseHealth(factor: Int) {
        life -= factor
    }
}

class Tower {
    let position: Point
    var range: Int = 1
    var strength: Int = 1

    init(x: Int, y: Int) {
        self.position = Point(x: x, y: y)
    }

    func fireAtEnemy(enemy: Enemy) {
        if(inRange(enemy)) {
            while enemy.life > 0 {
                enemy.decraeseHealth(self.strength)
                if (enemy.life == 0) {
                    print("Enemy died")
                }
            }
        } else {
            print("Enemy is out of range");
        }
    }

    func inRange(enemy: Enemy) -> Bool {

        let target = enemy.position
        let availabePosition = position.surroundingPoints(withRange: range)

        for point in availabePosition {
            if (point.x == target.x) && (point.y == target.y) {
                return true
            }
        }
        return false
    }


}

let tower = Tower(x: 2, y: 2)
let enemy = Enemy(x: 1, y: 2)

tower.fireAtEnemy(enemy)
Jake Adams
Jake Adams
1,608 Points

Can you share a link to the video in question?