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Start your free trialMatthias Andriessen
928 PointsThe code in the video is wrong
The enemy died two times in the example. And why does the inRange function need that much parameters?
I corrected the code (you're welcome)
struct Point {
let x: Int
let y: Int
init(x: Int, y: Int) {
self.x = x
self.y = y
}
func surroundingPoints(withRange range: Int = 1) -> [Point] {
var result: [Point] = []
for xCoord in (self.x-range)...(self.x+range) {
for yCoord in (self.y-range)...(self.y+range) {
result.append(Point(x: xCoord, y: yCoord))
}
}
return result
}
}
class Enemy {
var life: Int = 100
var position: Point
init(x: Int, y: Int) {
self.position = Point(x: x, y: y)
}
func decraeseHealth(factor: Int) {
life -= factor
}
}
class Tower {
let position: Point
var range: Int = 1
var strength: Int = 1
init(x: Int, y: Int) {
self.position = Point(x: x, y: y)
}
func fireAtEnemy(enemy: Enemy) {
if(inRange(enemy)) {
while enemy.life > 0 {
enemy.decraeseHealth(self.strength)
if (enemy.life == 0) {
print("Enemy died")
}
}
} else {
print("Enemy is out of range");
}
}
func inRange(enemy: Enemy) -> Bool {
let target = enemy.position
let availabePosition = position.surroundingPoints(withRange: range)
for point in availabePosition {
if (point.x == target.x) && (point.y == target.y) {
return true
}
}
return false
}
}
let tower = Tower(x: 2, y: 2)
let enemy = Enemy(x: 1, y: 2)
tower.fireAtEnemy(enemy)
Matthias Andriessen
928 PointsSorry Jake, I thought it was automatically linked.
Link: https://teamtreehouse.com/library/objectoriented-swift-20/classes/helper-methods
Jake Adams
1,608 PointsJake Adams
1,608 PointsCan you share a link to the video in question?