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    Linus Karlsson
7,402 PointsThe count for superEnemy.life displays 2 not 50
The problem for me is as clear as the headline for the question: The count for superEnemy.life displays 2 not 50
What am I doing wrong?
let x1 = 0
let y1 = 0
let coordinate1: (x: Int, y: Int) = (0,0)
coordinate1.x
struct Point {
    let x: Int
    let y: Int
    init(x: Int, y: Int) {
        self.x = x
        self.y = y
    }
    /// Returns the surrounding points in range of
    /// the current one
    func points(inRange range: Int = 1) -> [Point]{
        var results = [Point]()
        let lowerBoundOfXRange = x - range
        let upperBoundOfXRange = x + range
        let lowerBoundOfYRange = y - range
        let upperBoundOfYRange = y + range
        for xCoordinate in lowerBoundOfXRange...upperBoundOfXRange {
            for yCoordinate in lowerBoundOfYRange...upperBoundOfYRange {
                let coordinatePoint = Point(x: xCoordinate, y: yCoordinate)
                results.append(coordinatePoint)
            }
        }
        return results
    }
}
let coordinatePoint = Point(x: 0, y: 0)
coordinatePoint.x
coordinatePoint.points()
// Enemies
class Enemy {
    var life: Int = 2
    let position: Point
    init(x: Int, y: Int) {
        self.position = Point(x: x, y: y)
    }
    func decreaseLife(by factor: Int) {
        life -= factor
    }
}
class SuperEnemy: Enemy {
    let isSuper: Bool = true
    override init(x: Int, y: Int) {
        super.init(x: x, y: y)
        self.life = 50
    }
}
// Towers
class Tower {
    let position: Point
    var range: Int = 1
    var strenght: Int = 1
    init(x: Int, y: Int) {
        self.position = Point(x: x, y: y)
    }
    func fire(at enemy: Enemy) {
        if isInRange(of: enemy) {
            enemy.decreaseLife(by: strenght)
            print("Gotcha")
        } else {
            print("Darn! Out of range!")
        }
    }
    func isInRange(of enemy: Enemy) -> Bool {
        let availablePositions = position.points(inRange: range)
        for point in availablePositions {
            if point.x == enemy.position.x && point.y == enemy.position.y {
                return true
            }
        }
        return false
    }
}
let tower = Tower(x: 0, y: 0)
let enemy = Enemy(x: 1, y: 1)
let superEnemy = Enemy(x: 1, y: 1)
superEnemy.life
tower.fire(at: enemy)
1 Answer
 
    Dave Harker
Courses Plus Student 15,510 PointsHi Linus Karlsson,
Really close mate, but when you instantiate your superEnemy ... use the SuperEnemy class not Enemy.
Happy coding, 
Dave

Linus Karlsson
7,402 PointsLinus Karlsson
7,402 PointsYou're absolutely right, Dave! I noticed my mistake by myself after posting this which made me happy to at least problem solve on my own.
Thank you for your help!