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Game Development How to Make a Video Game Pickups Script the Fly Pickup

The fly doesn't disappear

public class FlyPickup : MonoBehaviour {
    void onTriggerEnter(Collider other){
        // if the collider other is tagged with player
        if (other.CompareTag ("Player")) {
            Destroy (gameObject);

        }

    }


}

I think I've done everything correctly but the fly doesn't seem to disappear

It doesn't show me the error either

1 Answer

Annet de Boer
Annet de Boer
900 Points

Did you add the "FlyPickup" script to the Fly? So, select the Fly in the Hierarchy window on the left, is "FlyPickup" shown in the Inspector (at the bottom) as a Script? If not, you should add it.

Thanks I have already fixed the problem:) Just by creating the new script.

Garrett Carver
Garrett Carver
14,681 Points

This fixed my issue.... Thanks!