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C#

The frog doesn`t move of jump

Here is the code: using UnityEngine; using System.Collections.Generic;

public class playerMovment : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> (); 
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("speed", 3f);
    } else {
        playerAnimator.SetFloat ("speed", 0f);
    }
}

}

Steven Parker
Steven Parker
216,070 Points

Did you post this in the wrong topic area? You might want to move it to Game Development.