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Game Development How to Make a Video Game Player Input and Cameras Rotate the Player Towards the Target

The Frog don't move

The Frog don't move, maybe there is something with my code. Help somebody please!

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {

    // Gather components from the Player GameObject
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();


// Update is called once per frame
void Update () {

    // Gather input from the keyboard
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");
    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);


void FixedUpdate () {

    // If the player's movement vector doesn't uqual zero...
    if (movement != Vector3.zero) {

        // ...then create a target rotation based on the movement vector...
        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

        // ...and create another rotation that moves from the current rotation to the target rotation...
        Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);

        // ...and change the player's rotation to the new incremental rotation...

        // then play the jump animation.
        playerAnimator.SetFloat ("Speed", 3f);

    } else {

        // Otherwise don't play the animation
        playerAnimator.SetFloat ("Speed", 0);




1 Answer

Go back through the lesson and make sure all punctuations and caps are correct. If you missed one or have extra, it will not work. Let me know if you solved it, if not I will compare your script with mine and I will try to find your mistake. Good luck. Matt