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Game Development

The Frog Moves, Turns, Then Seems to Slow Down and Stop?

So I double, triple checked the code, and everything seems to work correctly... However if keep the button depressed and move the Frog around he seems to slow or hit invisible walls and stop moving forward unless I stop all movements or rotate further...

Not sure what's doing this?

Thanks in advance!


using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {
    // Gather input from the keyboard
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();


// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw("Horizontal");
    moveVertical = Input.GetAxisRaw("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);


void FixedUpdate () {
        // If the player movement doesn't equal zero, play the script
    if (movement != Vector3.zero) {
            // Will create target rotation based on movement vector
        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
            // And create another rotation that represents turning
        Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);
            // And change the player's rotation to the new incremental rotation
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        playerAnimator.SetFloat ("Speed", 0f);



1 Answer

I went in and played with a few settings that SEEMED like they would affect this, and sure enough by unclicking the "Constraints" boxes that were checked, all Frog movement is normal. It moves all the way up to the edge of play area, then stops when it should.

Did I mess something up? Cause it seems like I fixed it. :)