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The future of HTML5 Games
So i just watched the latest treehouse show, what i was really interested in was http://phaser.io/ just wondering what you guys think to the future of HTML5 games do you think its going to be quite a big industry in the next few years. Just wanted to know people thoughts.
Nick Pettit Would you consider doing a course of these game frameworks in the future?
And yes, a course on game frameworks by @Nick Pettit would be awesome!
Looking good then, i hope that they do plan on doing a course on this soon it would be exciting.
Would be cool to have a course on HTML5 game building!
Nick PettitTreehouse Teacher
This is a very interesting subject that I'm actually trying to figure out myself. I think the problem with HTML5 games is that there's no marketplace to sell them in. Games take a tremendous amount of time and energy to build, even for simple games, so it's hard to find high quality games that people just make for fun in their spare time. Quality comes from people being able to make a living and develop games full time, but without a viable marketplace for HTML5 games, it's unlikely that will happen any time soon.
The best games can still be found on platforms like Steam and the iOS App Store, because there's commonly understood payment mechanisms already in place where developers can make cash. The Google Play store is the closest thing out there right now for an HTML5 marketplace, but when it comes to Chrome games it's really still filled with rubbish right now. My hope is that someday Valve or some other major player will announce that they now accept HTML5 games on their platforms so that payment can be built in. It would be really cool if, for example, you could embed the payment button onto a webpage where you play the game (similar to a PayPal button). I think that's still a somewhat distant hope though.
There are a few bright spots in this area though. A pretty interesting startup called Artillery is building an RTS game engine using WebGL and creating high quality browser-based games. I don't know if anything will come of this, but I'm definitely keeping an eye on them to see how they monetize that idea. Here's their site: https://artillery.com/
Right now I'm learning Unity and building all of my 3D assets in Blender and a few other tools. I think Unity is the best option right now for indie game devs looking to make their first game and release it to multiple platforms. There are also other interesting new choices like SpriteKit on iOS7, and I only think the trend of supporting independent developers with robust tools and frameworks will continue.
Will I ever teach a course using HTML5 game frameworks or some other game dev platform? I don't know. Time will tell. :)