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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

Henrik Nord Aa Kristiansen
Henrik Nord Aa Kristiansen
815 Points

the referenced script on this behavior (game object 'player') is missing. what do i do with that?

is there anyone there can tell me what to do with that + honestly i have bin sitting and trying to learn but it seems that the files i downloaded to make the game is faulty this is my code: using UnityEngine; using System.Collections.Generic; using System.Collections;

public class PlayerMovment : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("speed", 3f);
    } else {
        playerAnimator.SetFloat ("speed", 0f);
    }

}

}

1 Answer

Hello Henrik,

I noticed that in your code you have ... public class PlayerMovment : MonoBehaviour {

--

i think you mistyped and forgot the "e" in Movement. So your code should read ... public class PlayerMovement : MonoBehaviour {

--

Try that first, and see if that helps.