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Game Development How to Make a Video Game Player Input and Cameras Move the Player with Animation

The referenced script on this Behaviour (Game Object 'Player') is missing!

why wont unity run my code i followed the video step by step

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("speed", 3f);
    } else {
        playerAnimator.SetFloat ("speed", 0f);
    }
}

}

The referenced script on this Behaviour (Game Object 'CL_CL_froglower') is missing! The referenced script on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Player') is missing! The referenced script on this Behaviour (Game Object 'BONEONE:COG') is missing!

no error in Mono

1 Answer

Tim T. Bigelow-Martin
Tim T. Bigelow-Martin
5,744 Points

Looks to me that you are missing the rigid body for the player object. I had a similar problem earlier; instead of missing the rigid body i was missing the entire player prefab, i fixed it by re-importing the custom assets package you download from an earlier video. Make sure you click on 'All' when you import the file. Unity likes to uncheck things by default.