Welcome to the Treehouse Community

The Treehouse Community is a meeting place for developers, designers, and programmers of all backgrounds and skill levels to get support. Collaborate here on code errors or bugs that you need feedback on, or asking for an extra set of eyes on your latest project. Join thousands of Treehouse students and alumni in the community today. (Note: Only Treehouse students can comment or ask questions, but non-students are welcome to browse our conversations.)

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and a supportive community. Start your free trial today.

Virtual Reality VR in Unity Physics Scripting Powering Up Throwing Force

Brad Pizzimenti
Brad Pizzimenti
14,640 Points

There seems to be some content missing here..At 3:58 we get our first glimpse of the PowerUpThrow() method already done?

Is there a portion of this video that is missing? I went back to the previous video but the method is not yet setup. Then it appears done (along with variables) in the next video which is titled "Powering up Throwing Force" but jumps right into Coroutines. Can someone provide the link to the video where "PowerUpThrow" is demonstrated? It seems to be missing from the timeline of videos for me.

Matthew Cloyd
Matthew Cloyd
299 Points

I'd like to second that: there is definitely a video missing here. We didn't start PowerUpThrow yet, but this video shows it complete, with extra variables. I'm sure I can piece it together, but the course creators should fix this.

Just checked: the video after this is one, Understanding Coroutines, is the same video as this. Just looks like someone uploaded a video twice and lost one.

1 Answer

Kyle Shifflett
Kyle Shifflett
8,496 Points

I can also confirm. Definitely skipped the PowerUpThrow implementation.