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1,645 PointsThis code runs perfectly in Xcode. I don't know what I'm doing wrong with overriding
I believe the linter is being oversensitive.
class Button {
var width: Double
var height: Double
init(width:Double, height:Double){
self.width = width
self.height = height
}
func incrementBy(points: Double){
width += points
height += points
}
}
class RoundButton: Button {
var cornerRadius: Double = 5.0
override func incrementBy(points: Double = 7.0){
width += points
height += points
}
}
1 Answer
Richard Lu
20,185 PointsHi Paul,
Your solution is so close to being correct. In order to tackle the problem, lets take a look at the original implementation
class RoundButton: Button {
var cornerRadius: Double = 5.0
override func incrementBy(points: Double) { // method signature
width += points
height += points
}
}
//usage
let aRoundButton = RoundButton(width: 10.0, height: 10.0)
aRoundButton.incrementBy(10)
The way the 'incrementBy' method achieves its objective is by accepting one argument (no external parameter name by default). When you introduce the default value for the parameter, you also introduce another scenario which is not passing anything.
aRoundButton.incrementBy() // gives you an error about expecting a value
You want to tell the compiler, "hey I have a default value for my parameter, and I don't need anything there". In order to approach this, you simply just place the underscore in the place of the external parameter name.
class RoundButton: Button {
var cornerRadius: Double = 5.0
override func incrementBy(_ points: Double = 7.0) { // method signature
width += points
height += points
}
}
Hope I've helped. Happy Coding! :)