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Python Object-Oriented Python Dice Roller RPG Roller

Heidi Ulrich
Heidi Ulrich
4,624 Points

This dice game doesn't work

I've gone through all the steps and to me it all works.

If I make a myturn = Hand.roll(2) it returns me a list of two D20 instances, both rolled a random number.

If I go lucky=Hand(myturn).total on that, lucky contains the total of those two dice values. What's wrong with that?

import random

class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self):
class Hand(list):     

    def total(self):
        return sum(self)

    def roll(number):
        outcome = []
        for i in range(number):
        return outcome

Hi Heidi, I went back and looked at the code I submitted to pass this challenge. In my hands.py, I do several other things I don't see in your code. first I used init () method like we did in other exercises so that I would have a way to create a new instance of hand for each set of die rolls. Because I will need to roll the dice I used from dice import Die and from dice import D20. Finally I reviewed the section on @classmethod. It is needed so that you can call the method .roll() against the class. Hope that helps.

1 Answer

Heidi Ulrich
Heidi Ulrich
4,624 Points

Thank you Frank, for your answer! Unfortunately it is a comment, I cannot rate it... I invite you to post it again as answer because I think it will work. Thanks for not giving away the prize but pointing me to the things I'm currently missing.

Yes, a few things - like the init() and the import, I think I had them, but squashed them out at some point... I bet to avoid erroneous clutter that could block the code from passing.